Virtalis

Glossary of terms

Here’s some common terminology you’ll come across while using our visualisation software, including industry terms.

Terms Category
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Need help? For articles, submitting tickets and more.
Support

3D Scene

Visionary Render Terminology

A 3-dimensional scene.

Ambient

Visionary Render Terminology

How much light from ambient lights is reflected.

Ancestor

Visionary Render Terminology

A node that is connected to all lower-level nodes.

Animation

Visionary Render Terminology

3D computer animation that combines 3D models of objects and programmed or hand keyframed movement.

Animation Sequencer

Visionary Render Terminology

The Animation Sequencer is a keyframe-based animation editor that permits you to create and edit animations. It is a tabbed window that consists of media controls, a properties panel, track list, timeline, and track view.

Annotate

Visionary Render Terminology

Add notes to a text or diagram, giving explanation or comment.

Annotations

Industry Terminology
  • Annotations are product manufacturing information (PMI), typically text type but other types such as dimensions and symbology might also be considered annotations, which are added to designs in various CAD packages to convey additional information.
  • Annotations can be used to add explanatory information for use in review but they are typically not a live tool that reviewers use for communication during a Design review process.

Apps

Industry Terminology

Applications these are platforms, software and tools that allow you to do a certain thing easily.

Artifact

Industry Terminology

Typically Artifact is used internally when refering to managing data in the server systems.

Artifact

Industry Terminology

Data results from applying a project to one or more data sources that can be visualised or utilised.

Aspect Ratio

Industry Terminology

Aspect ratio refers to the ratio of vertical lines of pixels to horizontal lines of pixels on a screen, i.e., the width of the screen as compared to the height of the screen, usually presented in form width:height.

Assembly

Visionary Render Terminology

A runtime unit consisting of types and other resources.

Assets

Visionary Render Terminology

Any digital file that is consumed within Visionary Render. Assets can include materials, models, particles, texture, audio, movies etc.

Augmented Reality

Industry Terminology

Augmented reality is a technology somewhat similar to virtual reality, but with a few key differences. Instead of trying to create an entirely separate world within the confines of VR gear and using it to replace the real world, it simply overlays visual or audio information over the real world as seen through the user's eyes. It presents information relevant to what the user is seeing at any given time, or filters out other objects, as per the user's needs. Although AR, like mixed reality technology, modifies the world in the user's eyes, unlike in mixed reality, AR modifications are purely informative and are neither anchored to nor do they interact with the real world.

Avatar

Industry Terminology

A virtual representation of the experiencer within the virtual world.

Bandwidth

Visionary Render Terminology

The actual speed at which data is being transferred to and from your machine.

CAD

Industry Terminology
  • Computer-aided design.
  • Computer Aided Design Creating models on a computer/device possibly using software such as AutoCAD.

CAVE

Industry Terminology

A cave automatic virtual environment or CAVE uses projections on the walls and ceiling of a room to create the illusion of a real environment. A viewer can move around anywhere inside the cave, giving them the illusion of immersion. However, it is not possible to directly interact with the environment, since it consists only of projections and leaves the viewer feeling somewhat disconnected from their surroundings.

Character controller

Visionary Render Terminology

Allows you to easily do movement constrained by collisions, without having to deal with a rigid body.

Chroma keying

Visionary Render Terminology

A technique that removes selected colour hues from a video or image.

Collision detection

Industry Terminology

Detection that virtual objects have intersected, sometimes triggering haptic or visual feedback for the experiencer.

Comments

Industry Terminology

A system unique to Virtalis Reach but similar to the commenting features of packages such as Confluence and MS Word which enable users to collaborate and communicate asynchronously on visualisations by maintaining threads of conversation.

Data source

Industry Terminology

A connection to a source of many items of External Data that are to be visualised.

Data source adapter

Industry Terminology
  • An adapter between a data source and this system which supplies the types, identifiers, metadata and blobs of the External Data.
  • May also enable data to be modified or inserted into the data source.

Degrees of Freedom (6DOF, 3DOF)

Industry Terminology

Degrees of freedom or DOF refers to the different degrees of movement available to an object inside a space. There are six types of movement that can be further divided into translation (straight line movement in a specific direction) and rotation (a movement about the x-, y-, or z-axis) move sets. For instance, hitting a baseball with a baseball bat is not a single movement, but a complex combination of rotations and translations performed at the same time. An object can freely translate along each of the three perpendicular axes. These movements constitute the first three degrees of freedom: surge (forward and backward motion), heave (upward and downward motion), and sway (leftward and rightward motion). An object can also simultaneously rotate along the three axes. These movements constitute the other three degrees of freedom: roll (tilting from side to side), pitch (tilting forwards and backwards), and yaw (tilting left and right). Together these add up to six degrees of freedom or 6DOF and can describe every possible movement of an object.

Diagnostics

Visionary Render Terminology

A distinctive symptom or characteristic.

Dimension

Visionary Render Terminology

The distance between measuring points.

Dual GPU parallel

Visionary Render Terminology

GPU multicast - render both eyes in parallel on two GPU's.

Emissive

Visionary Render Terminology

Dictates what colour is emitted by the surface and how brightly that colour is emitted.

Entity Filters

Visionary Render Terminology

Node types to ignore and whether to override cull settings.

External Data

Industry Terminology

Any item within a data source that can be translated to a Virtalis Model. Such as CAD components and Product Trees.

Eye tracking

Industry Terminology

Eye tracking is a process used in headsets to measure and keep track of the direction of the user's gaze. Using this information, it is possible to reproduce the eyes natural process of bringing objects into/out of focus depending on what the user is concentrated on. Doing so enhances the feeling of immersion greatly, as simulating normal eye processes makes the users VR experience much more realistic and therefore less likely to break immersion.

FOV (Field of View)

Industry Terminology

The field of view is the total number of degrees visible at any given moment from a given point of view. Most people's field of view is approximately 200.

FPS

Visionary Render Terminology

Frames per second.

FXAA

Visionary Render Terminology

Applies a fast, approximate anti-aliasing technique to reduce jagged edges.

Factory reset

Visionary Render Terminology

Reset the settings to their default value when the application was installed.

Frame Rate (30fps and 60fps)

Industry Terminology

Frame rates are the frequency at which an image/frame on a monitor is replaced by another. Each frame represents a still image to replace the previous image with, giving off the illusion of change/movement on a monitor. Generally, the two most common frame rates are 30 fps and 60fps, meaning 30 frames per second and 60 frames per second, respectively. The lower a frame rate, the fewer images are used to bridge the gap between a previous scene shown and the next one, meaning that lower frame rates imply more changes/movement between images and thus jerkier or choppier movement. In contrast, high frame rates create a feeling of smoothness, as they have the benefit of using more images with progressively smaller changes for each second of content.

GUI

Visionary Render Terminology

A graphics-based operating system interface that uses icons, menus and a mouse (to click on the icon or pull down the menus) to manage interaction with the system.

Gallery

Visionary Render Terminology

A collection.

Geometric shapes

Visionary Render Terminology

The forms of objects which have boundary lines, angles and surfaces.

HUD (head-up display)

Industry Terminology

The Heads-Up-Display is a way of showing data to the user without forcing them to look away from their current position, improving the user's ability to view and identify relevant information and lowering the time it takes to do so.

Haptics

Industry Terminology

Haptics are a way of providing feedback to the user for actions taken in virtual reality environments, physically simulating the expected results of the user's movements, similar to vibration effects on controllers. When the user tries to grab or touch something in the VR setting, gloves or other gear worn by the user can simulate the pressure to the corresponding part of the user's body and make it feel like the user is touching a virtual object.

Head mounted display (HMD)

Industry Terminology

A head mounted display or HMD refers to a VR headset, basically a set of lenses combined with either an inbuilt display or attached smartphone in the form of a helmet or goggles that can be strapped around your head. Some contain a variety of sensors that can track the movement of the head.

Head tracking

Industry Terminology

Head tracking is a process that monitors the current position and orientation of the user's head. This is extremely important in VR as it allows the virtual point of view to follow around the user's point of view, so the user can turn their head and see different angles of the same scene within the VR environment.

Headlight

Visionary Render Terminology

Light that points in the view direction of the camera.

Heatmap

Industry Terminology

A heatmap is an analytical tool used to show what a user is looking at within a VR experience, graphical interface etc., It uses a system of color-coding, usually ranging from red (hot) to blue or green (cold), to create a graphical representation of the focus of the user's attention.

Helpers

Visionary Render Terminology

Manipulators that are rendered in the 3D scene to enable one to tweak the emission shape of the particle system.

High-Definition Rendering (HDR)

Visionary Render Terminology

Reproduce a higher dynamic range of luminosity. This typically makes the scene appear brighter.

IPD

Visionary Render Terminology

Distance between the centre of the pupils in your eyes.

Immersion

Industry Terminology

Immersion is the viewer's sense of being part of a virtual environment. It is achieved when sound, design, atmosphere, visualisation, etc. are able to create a sense of actually being in the virtual world.

Import

Visionary Render Terminology

Bringing in information from a file into a program.

Input

Industry Terminology

Put refers to the method of control you will use for virtual reality. This could be a mouse and keyboard, a gamepad, or even motion-tracking.

Interpolation

Visionary Render Terminology

The creation of new values that lie between known values.

Iray

Visionary Render Terminology

Progressive rendering system designed to generate photorealistic images.

Isolate

Visionary Render Terminology

Functionality wherein users can identify an assembly/sub-assembly/component and examine or deal with it separately.

Judder

Industry Terminology

Judder is a significant shaking of the visual content within the Head Mounted Display.

LOD

Industry Terminology
  • Level of detail.
  • Multi-resolution mesh data that is referenced by a mesh node in a VR Model.

Labels

Industry Terminology
  • A set of predefined and free-form tags that are associated with a project.
  • These may include the  proposed goal or outcome for a project that may be picked up in different places in this system to tune the behaviour for the outcome.
  • It also provides labels that can be used to link related projects for example to present a list of training scenarios.
  • For example a particular project might have labels indicating #HMD #Training #Welding.

Last world click

Visionary Render Terminology

The absolute position of the last mouse click.

Latency

Industry Terminology

Latency in virtual reality refers to a delay between user input (e.g., head, hand, or leg movements) and output (e.g., visual, haptic, positional, audio) caused by a mixture of technical problems. High-latency can lead to a detached experience and can also contribute to motion sickness / dizziness.

Locomotion

Industry Terminology

Locomotion refers to the means by which the user is able to move around within a VR environment. Most systems use some combination of three different types of locomotion: teleportation, transportation, and perambulation. Teleportation allows the user to point and click on a location to teleport there or select from a predefined list of locations to travel to, giving them a certain freedom of movement but no option for movement in between locations. Transportation makes the user a passenger in a vehicle or on an animal that moves along a predefined path, allowing them to move their head or hands, but making them unable to move away from their mode of transportation in any way beyond choosing a different object to follow. Perambulation uses handheld controllers, the HMD, or room-tracking to track the user's movements and give them the ability to move as they would in the real world.

Lua

Visionary Render Terminology

Lua is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications.

Map matrix

Visionary Render Terminology

Provides control over how the textures are mapped into a Model.

Material

Visionary Render Terminology

Used to describe the surface appearance of a Model.

Merge

Visionary Render Terminology

Combine or cause to combine to form a single entity.

Metadata

Visionary Render Terminology

A set of data that describes and gives information about other data.

Mixed Reality

Industry Terminology

Mixed reality technology overlays artificial content onto the real world and enables the artificial content to interact with the real world scenery. Additionally, mixed reality allows overlaid content to be interacted with in real time, as it stays continually updated for interactivity.

Networking

Visionary Render Terminology

The practice of transporting and exchanging data between nodes over a shared medium in an information system.

Node

Visionary Render Terminology

Devide or data point in a larger network.

Occlusion

Industry Terminology

The obscuring or hiding an object from view by the positioning of other objects in the experiencer's line of sight.

Opacity

Visionary Render Terminology

Dictates how opaque the surface is.

PLM database

Industry Terminology

A subclass of of data source whose External Data are Components (CAD) and Product Trees (CAD) under Product Lifecycle Management.

POV (point of view)

Industry Terminology

The point of view or POV is the reference point from which observations, calculations, and measurements take place; the location or position of the viewer/object in question.

PRS Manipulator

Visionary Render Terminology

3D widget that enables you to change the position, rotation and scale of the selected object.

Pitch

Industry Terminology

Rotation around the horizontal (x) axis.

Pivot

Visionary Render Terminology

The central point, pin, or shaft on which a mechanism turns or oscillates.

Plugin

Visionary Render Terminology

Software that adds new functions to a host program without altering the host program itself.

Position tracking

Industry Terminology

The ability to track where you are in a physical space e.g. moving around a room.

Positional Audio

Industry Terminology

Positional audio is an audio technique that ties sounds to specific sources within an environment, realistically simulating the things the listener would hear from their point of view. This means that sounds will always come from the expected position relative to the listener.

Precision

Visionary Render Terminology

The number of significant figures to show for each measurement.

Project

Industry Terminology

A object containing an ordered list of templates and references to VR Models, which may be either specific or a based on a pattern.

Properties

Visionary Render Terminology

Settings of an object on a computer.

Property tracks

Visionary Render Terminology

Designed to make one animate non-transform values.

Quad Buffered

Visionary Render Terminology

Standard OpenGL stereo mode.

Reflectivity

Visionary Render Terminology

The percentage of light that is reflected straight back at the light when the surface is directly facing the light, and inversely how much light is scattered instead.

Resolution (1080p - 16K)

Industry Terminology

Image resolution refers to the degree of detail an image holds, represented by the number of pixels. Higher resolutions make images sharper, as they increase the number of pixels used to represent images, which adds more detail to them. Screen size can drastically affect the sharpness of an image; if the screen is small enough, even low-resolution images can become nearly identical to far higher-resolution images.

Review

Industry Terminology
  • An activity whereby one or more users critique a visualisation.
  • Particularly a Design Review where subject matter experts, managers and other stakeholders will critique a CAD design and ensure it is fit for its intended purpose. For example to identify issues that may prevent it being manufactured.
  • The output of a review is captured in a variety of ways, Virtalis Reach has Comments to streamline that.

Rule

Industry Terminology

An object that transforms VR Models based on certain conditions and logic, increasing the effectiveness by which the data is communicated by visualisation.

SDK

Industry Terminology

Software Development Kit a range of tools or a platform allowing developers to create software or technology for themselves.

Saturation

Visionary Render Terminology

Controls the intensity of colours in the rendered image.

Scene

Visionary Render Terminology

Projection.

Scene Overlay

Visionary Render Terminology

An overlay of the scene.

Sequencer

Visionary Render Terminology

Generates visuals in the scene to show the animation paths of targets and to permit keyframe positions to be edited visually.

Sequences

Visionary Render Terminology

A particular order in which related things follow each other.

Side by Side Anamorphic

Visionary Render Terminology

Left half window is left eye, right half is right eye. Pixels are 2:1 ratio.

Side by Side Square

Visionary Render Terminology

Left half window is left eye, right half is right eye. Pixels are square.

Signposts (signposting)

Industry Terminology

Environment cues with the added purpose of helping the user to interpret the virtual environment.

Single GPU parallel

Visionary Render Terminology

Singe-pass stereo - render both eyes in parallel on the primary GPU.

Smoothness

Visionary Render Terminology

How smooth or rough the surface is.

Snap

Visionary Render Terminology

A fraction.

No term found! Please try again.